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Minesweeper Twist

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Devlog

  • no-guess
    June 14, 2024 by Guillaume Fradin
    There has been several feedback recently of situations where there would be no move available. For instance here , here and here . Ideally, the generated levels should be solvable without having to re... Continue reading
  • v3
    December 20, 2023 by Guillaume Fradin
    - add tutorial (it turns out that lots of people may either not be familiar with the classic Minesweeper, or may not remember it if they played it a long time ago) - long press/tag to uncover/flag on... Continue reading
  • move dark/light mode switch
    November 24, 2023 by Guillaume Fradin
    moved the dark/light mode switch from the top right to the modal on mobile... Continue reading
  • optimisations
    November 23, 2023 by Guillaume Fradin
    I've optimised the grid generation. It's mostly noticeable when you generate the largest size, using the custom preset and a size 10, which used to take about 10 seconds and now is about 5 seconds. Ot... Continue reading
  • Minesweeper Twist v1
    November 20, 2023 by Guillaume Fradin
    I'm releasing Minesweeper Twist on itch.io. It's a variant of minesweeper which I got the inspiration to build while working on procedural level generation for Polygonjs , the WebGL design tool I work... Continue reading
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