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Minesweeper Twist
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Devlog
no-guess
June 14, 2024
by
Guillaume Fradin
There has been several feedback recently of situations where there would be no move available. For instance here , here and here . Ideally, the generated levels should be solvable without having to re...
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v3
December 20, 2023
by
Guillaume Fradin
- add tutorial (it turns out that lots of people may either not be familiar with the classic Minesweeper, or may not remember it if they played it a long time ago) - long press/tag to uncover/flag on...
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move dark/light mode switch
November 24, 2023
by
Guillaume Fradin
moved the dark/light mode switch from the top right to the modal on mobile...
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optimisations
November 23, 2023
by
Guillaume Fradin
I've optimised the grid generation. It's mostly noticeable when you generate the largest size, using the custom preset and a size 10, which used to take about 10 seconds and now is about 5 seconds. Ot...
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Minesweeper Twist v1
November 20, 2023
by
Guillaume Fradin
I'm releasing Minesweeper Twist on itch.io. It's a variant of minesweeper which I got the inspiration to build while working on procedural level generation for Polygonjs , the WebGL design tool I work...
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