no-guess
Minesweeper Twist » Devlog
There has been several feedback recently of situations where there would be no move available. For instance here, here and here.
Ideally, the generated levels should be solvable without having to rely on luck, so there clearly was something I had not implemented. I've then taken another look at the internal solver, that simulates how a player would uncover or flag tiles. And it wasn't dealing with walls of mines very well. Instead of removing mines in that wall, it would get stuck and revert to removing mines randomly.
This updates fixes that, so now hopefully we should be at a stage where no luck is required to solve any level.
Files
minesweeper_twist.zip Play in browser
Jun 14, 2024
Minesweeper Twist
A minesweeper variant where the grid is irregular/organic
Status | Released |
Author | Guillaume Fradin |
Genre | Puzzle |
Tags | 2D, Casual, Indie, Minimalist, Procedural Generation, Relaxing, Short, Singleplayer, Touch-Friendly |
More posts
- v3Dec 20, 2023
- move dark/light mode switchNov 24, 2023
- optimisationsNov 23, 2023
- Minesweeper Twist v1Nov 20, 2023
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